remove not used code
This commit is contained in:
21
ms.html
21
ms.html
@@ -19,11 +19,6 @@
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</div>
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</div>
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<div>
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<div>
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<!-- VT commented out
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<div style="margin: 10px 0px;">
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F = Flagged, M = Mine, Left Click to reveal a cell, Right Click to flag a cell
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</div> -->
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<div class="status_msg">
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<div class="status_msg">
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<strong>Mines Remaining:</strong> <span id="mine_count"></span>
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<strong>Mines Remaining:</strong> <span id="mine_count"></span>
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</div>
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</div>
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@@ -39,22 +34,6 @@
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</div>
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</div>
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<div style="margin: 15px 0px;">
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<div style="margin: 15px 0px;">
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<!-- VT commented out
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<div style="margin: 8px 0px;">
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<label for="new_rows">Rows:</label>
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<input type="number" id="new_rows" placeholder="rows" value="8" />
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<label for="new_cols">Cols:</label>
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<input type="number" id="new_cols" placeholder="cols" value="8" />
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<label for="new_mines">Mines:</label>
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<input type="number" id="new_mines" placeholder="mines" value="10" />
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</div>
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<div style="font-size: 10pt;">*max size: 19 x 19</div> -->
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<input id="new_game_button" type="button" value="Create new game!" />
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<input id="new_game_button" type="button" value="Create new game!" />
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<input id="cheat_button" type="button" value="Cheat!" />
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</div>
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</div>
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<!-- VT commented out
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<div>
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<input id="cheat_button" type="button" value="Cheat!" />
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<div style="font-size: 10pt;">*grid layout printed to JS console</div>
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</div> -->
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</div>
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</div>
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17
ms.js
17
ms.js
@@ -162,12 +162,6 @@ class Minesweeper {
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gameContainer.innerHTML = content;
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gameContainer.innerHTML = content;
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//update input fields
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// VT commented out
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// document.getElementById("new_rows").value = this.options["rows"];
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// document.getElementById("new_cols").value = this.options["cols"];
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// document.getElementById("new_mines").value = this.options["mines"];
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//setup status message
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//setup status message
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document.getElementById("mine_count").textContent =
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document.getElementById("mine_count").textContent =
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this.options["mines"] - (this.falseMines + this.minesFound);
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this.options["mines"] - (this.falseMines + this.minesFound);
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@@ -320,6 +314,7 @@ class Cell {
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//create a new game
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//create a new game
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function newGame(opts = {}) {
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function newGame(opts = {}) {
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game = new Minesweeper(opts);
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game = new Minesweeper(opts);
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console.log(game.gridToString());
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}
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}
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window.onload = function () {
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window.onload = function () {
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@@ -327,11 +322,6 @@ window.onload = function () {
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document.
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document.
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getElementById("new_game_button").
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getElementById("new_game_button").
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addEventListener("click", function () {
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addEventListener("click", function () {
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// VT commented out
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// const opts = {
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// rows: parseInt(document.getElementById("new_rows").value, 10),
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// cols: parseInt(document.getElementById("new_cols").value, 10),
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// mines: parseInt(document.getElementById("new_mines").value, 10) };
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const opts = {
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const opts = {
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rows: 8,
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rows: 8,
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cols: 8,
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cols: 8,
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@@ -387,11 +377,6 @@ window.onload = function () {
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}
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}
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});
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});
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//attach click to cheat button
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document.getElementById("cheat_button").addEventListener("click", function () {
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console.log(game.gridToString());
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});
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//attach click to validate button
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//attach click to validate button
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document.
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document.
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getElementById("validate_button").
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getElementById("validate_button").
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