red-alert theme added
This commit is contained in:
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Architecture.md
315
Architecture.md
@@ -1,24 +1,3 @@
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# vterm architecture
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How the plugin is put together, for someone about to change it. `README.md` is the
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user-facing overview; this is the developer reference. Code style lives in `CODE.md`.
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## What it is
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A terminal emulator that runs inside an ordinary Sublime Text tab. There is no custom
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drawing surface: the emulator's screen is written into the view as **real text**, and
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colours are region overlays. That single decision explains most of what follows.
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Constraints it works under:
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- **Sublime Text 4**, build 4149+ (`View.folded_regions`), plugin host **Python 3.8**
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(`.python-version`). The host is a separate process, so every Sublime API call from
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plugin code is a cross-process round trip — call *count* is what costs.
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- **macOS only.** The pty layer is posix and the mousemap is `Default (OSX)`.
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- Third-party code comes from Package Control libraries declared in `dependencies.json`:
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`pyte` (emulation), `ptyprocess` (pty), `wcwidth` (character widths).
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- Editing plugin sources needs a **Sublime restart**: submodules are deliberately not
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purged on reload, because rebuilding the terminal registry would orphan open tabs.
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## Files
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## Files
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@@ -31,7 +10,7 @@ Constraints it works under:
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| `vterm/emulator.py` | `VtScreen` and `VtStream`: pyte subclasses adding the terminal features these agents need. |
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| `vterm/emulator.py` | `VtScreen` and `VtStream`: pyte subclasses adding the terminal features these agents need. |
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| `vterm/render.py` | Screen → view text, colour overlays, caret, folding, trimming. |
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| `vterm/render.py` | Screen → view text, colour overlays, caret, folding, trimming. |
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| `vterm/scheme.py` | `SchemeManager`: generates the colour scheme that defines the scopes the renderer paints with. |
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| `vterm/scheme.py` | `SchemeManager`: generates the colour scheme that defines the scopes the renderer paints with. |
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| `vterm/themes.py` | The built-in palettes (`default`, `homebrew`, `pro`, `slate`). |
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| `vterm/themes.py` | The built-in palettes (`default`, `homebrew`, `pro`, `slate`, `red-alert`). |
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| `vterm/commands.py` | The Sublime commands: open, keypress, copy/paste, theme picker, clear, cleanup, close. |
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| `vterm/commands.py` | The Sublime commands: open, keypress, copy/paste, theme picker, clear, cleanup, close. |
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| `vterm/listeners.py` | `VtermCoreEventListener`: focus, IME capture, copy/paste rerouting, the mousemap context. |
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| `vterm/listeners.py` | `VtermCoreEventListener`: focus, IME capture, copy/paste rerouting, the mousemap context. |
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| `vterm/mouse.py` | Wheel and click handling. |
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| `vterm/mouse.py` | Wheel and click handling. |
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@@ -100,298 +79,6 @@ Generated at runtime, not in the repo: `Packages/User/vterm/vterm.hidden-color-s
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Two application-wide `EventListener`s: `VtermCoreEventListener` (`listeners.py`) and
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Two application-wide `EventListener`s: `VtermCoreEventListener` (`listeners.py`) and
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`VtermMouseEventListener` (`mouse.py`).
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`VtermMouseEventListener` (`mouse.py`).
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## Data flows
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### Opening a terminal
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`vterm_open` → resolve `cmd` (default `$SHELL -l`) and `cwd` (first project folder →
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active file's directory → `~`) → `scheme_manager.initialize()` → `window.new_file()` →
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`vterm_initialize_view` stamps the view settings → `Terminal(view)` → `Terminal.start()`:
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register in `_terminals`, compute the size from the viewport, spawn the pty, build the
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`VtScreen`/`VtStream`, subscribe to palette changes, start the two threads. All on the UI
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thread; a failure closes the view again.
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### Output: a pty byte becomes a visible character
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```
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child writes
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│
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├─ reader thread ──────────────────────────────────────────────
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│ process.read(8192) blocking read on the pty master
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│ self._decoder.decode(raw) incremental UTF-8: a sequence split
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│ across reads must not be corrupted
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│ chunks.append(text) collections.deque, no lock
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│
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├─ renderer thread, every 30 ms (RENDER_PERIOD) ───────────────
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│ _wake.wait(IDLE_TICK) idle: park until the reader has output,
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│ then SETTLE, so the writes of one app
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│ update are drawn as a single frame
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│ feed_data() popleft up to FEED_LIMIT (256 KiB)
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│ stream.feed(joined) → VtStream parser → VtScreen.draw
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│ mutates buffer, fills screen.dirty
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│ in_sync_frame()? mid ?2026 frame → skip this tick
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│ is_visible()? hidden tab → draw nothing this tick
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│ was_resized()? (checked once a second) → resize pty
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│ is_render_due()? unfocused → at most one frame per
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│ UNFOCUSED_RENDER_PERIOD
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│ _need_to_render()? dirty rows, a pending clear, or a
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│ moved cursor
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│ view.run_command("vterm_render")
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│ _sync_wheel_flag() publishes the mousemap gate
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│
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└─ UI thread ──────────────────────────────────────────────────
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VtermRenderCommand.run(edit)
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update_lines() → drain screen.history above `offset`,
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then each dirty screen row
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update_line() → segment_buffer_line() → row-cache check
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→ view.replace() + add_regions()
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sync_alt_fold()
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follow-scroll gate → trim, focus_cursor()*, request_scroll()
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sync_cursor_style(), set_name()*, dirty.clear()
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* focused terminals only
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```
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**Rendering off focus.** A terminal only touches its view the way the user would while it
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holds focus. Sublime dispatches view events application-wide, and packages hang global
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state off them: Vintage's `InputStateTracker.on_selection_modified` resets one module-level
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`g_input_state` for every view in every window, so a caret this plugin moved at 33 fps
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erased the half-typed `d` of a `dd` in whatever file the user was editing. Sublime drops a
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pending key sequence over the same kind of traffic, which took `gg` and `ciw` with it.
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Three states, from `Terminal.focused` (set by `on_activated` / `on_deactivated`) and
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`Terminal.is_visible()` (polled once a second, because selecting another tab in an
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unfocused group raises no event for this view):
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| state | text | caret, `sel` | tab name | follow-scroll | draw rate |
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| --- | --- | --- | --- | --- | --- |
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| focused | yes | yes | yes | yes | 33 fps |
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| visible, unfocused | yes | no | no | yes | 15 fps |
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| hidden | no | no | no | no | none |
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A frame costs a command dispatch and a dozen UI round trips whatever changed — two
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`rowcol(size())`, `folded_regions()`, `viewport_position()`, the `trim_trailing_spaces` scan,
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then `layout_extent()` / `text_to_layout()` / `set_viewport_position()` — so the rate a
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terminal is drawn at is what the editor pays for it, and only a focused one is worth 33 fps.
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The renderer tick itself stays at `RENDER_PERIOD` in every state: `feed_data()` runs inside it,
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and throttling that would cap the parser at `FEED_LIMIT` per tick while the reader keeps filling
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an unbounded `chunks`. Only the drawing is rate-limited. So the emulator is always current and
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one render on activation catches the view up. An unfocused terminal is left with an empty selection —
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nothing a render edit can shift, so no selection event of ours escapes — unless the user
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selected text to copy, which is kept.
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**The view/offset model.** The view holds real text. Rows `0 .. offset-1` are scrollback;
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rows `offset .. offset + screen.lines - 1` are the live screen. `terminal.offset` is the
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view row of screen row 0. When the emulator retires lines into `screen.history`, the
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renderer drains them, advances `offset` by that many rows, and writes them at their now
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permanent view rows. **Once a line leaves `screen.history`, its only copy is the view
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text** — which is why the alternate screen *folds* the scrollback rather than deleting it.
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**The row cache.** pyte's `dirty` set is a repaint *hint*, not a diff: scrolling one line
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marks every row dirty, and a TUI repaints whole frames. `update_line` compares
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`(segments, lf)` against `_row_cache` and returns early when unchanged, which is what
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keeps a full-screen repaint from costing hundreds of cross-process calls.
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**The follow-scroll gate.** `following()` compares the viewport against
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`terminal.viewport_y`, where the last auto-scroll left it. Above that, the user scrolled
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up by hand, and trimming, caret placement and scrolling are all skipped so their position
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survives the next frame. `scroll_view` (the PgUp/PgDn and Up/Down chords) closes the gate
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the same way, and scrolling down clamps to the anchor `bottom_y` returns, which re-opens
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it. A one-row scroll lands exactly on the tolerance boundary, so one Up closes the gate
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and one Down re-opens it.
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### How colour is actually drawn
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`view.add_regions(key, regions, scope)` can only name a **scope**. It cannot take a
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colour. The colours must already exist in the view's colour scheme. So vterm generates
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the colour scheme at runtime:
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1. `segment_buffer_line` splits a screen row into runs of identical attributes.
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2. For each non-default run, `scheme_manager.scope(fg, bg, style)` returns a scope name
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such as `vterm.red.default.b`. On a **miss** it creates the rule and schedules a
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write; the hot path is a single lock-free dict read.
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3. `colorize_line` calls `add_regions` once per distinct scope in the row, with keys
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`vterm#N` — monotonic rather than per-row, because `trim_history` renumbers rows and
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per-row keys would collide. `colored_lines[row]` remembers them so they can be erased.
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Rows that scroll off the screen are queued by `archive_rows` and merged by
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`flush_chunk` onto shared `vterm@chunk@scope` keys (one per scope per `CHUNK` rows
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of scrollback), their per-row keys erased — every key is a separate pass in Sublime's
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redraw, and a long coloured session used to accumulate ~15k of them. The merge waits
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for the chunk to close: `add_regions` replaces a key's whole set, so merging every
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frame re-sent everything the chunk held so far, which is quadratic in `CHUNK` when
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output arrives a few rows at a time. The open chunk's rows keep their per-row keys
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until then, so the live count is scopes x chunks plus at most one chunk's worth.
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Chunk ordinals are view row + `_trimmed`, so `trim_history` renumbering cannot move
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a row between chunks; trimming settles the open chunk first, then erases whole
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chunks' keys and compacts the boundary chunk.
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4. `_write_file` serializes every rule into
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`Packages/User/vterm/vterm.hidden-color-scheme`, the path the view's `color_scheme`
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setting points at. **Each write makes Sublime reload the scheme and restyle every
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view**, so writes are debounced 250 ms onto the async thread.
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Details worth knowing before touching `scheme.py`:
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- Rules are **seeded** at build time for all 16 foregrounds (plain and bold) so the very
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first frame never references a scope the file lacks.
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- If a rule's resolved background equals the global background *exactly*, it is nudged by
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one (`next_color`) — `add_regions` inverts foreground and background when they match.
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- Colours are resolved when a rule is added, so a palette change cannot append: `_build`
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rebuilds the whole table.
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- Truecolor SGR is quantized into the 256 palette (`quantize_256`), which bounds the rule
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table: every distinct pair would otherwise be a permanent rule and another file write.
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- `plugin_loaded` writes the file **synchronously**, because a restored tab's
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`color_scheme` is read during startup.
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### The alternate screen
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While an app owns the alternate buffer, `sync_alt_fold` folds rows `0..offset-1` away, so
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the view shows the app's screen alone. The fold is re-checked every frame, not just on
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transitions, because the screen's first row is rewritten on every region scroll and an
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edit at the fold boundary can silently break a fold. Entering the alt screen collapses the
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layout, so that transition also zeroes `terminal.viewport_y`; a stale anchor would hold
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the follow-scroll gate shut. A fold merely repaired keeps the anchor, or the boundary row
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apps rewrite on every scroll would reset it every frame. The emulator side
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(`switch_to_screen`) swaps in a `maxlen=0` history, so a full-screen app never pushes its
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frames into scrollback.
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### Input: a key press reaches the app
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Almost every key, **including every printable character**, is bound to `vterm_keypress`.
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That is deliberate: if printables were left to Sublime, an app that does not echo (vim in
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normal mode) would leave the typed character sitting in the view.
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```
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keymap binding (context: setting.vterm_view)
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→ VtermKeypressCommand.run(key=…, ctrl=…, alt=…, shift=…)
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→ view_scrolled() with scroll_modifier, PgUp/PgDn scroll the view a page
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and Up/Down a row; stops here, never on the alt screen
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→ Terminal.send_key() adds application_mode (DECCKM), new_line_mode (LNM)
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→ keys.get_key_code() modified nav keys → CSI 1;<mod><final>
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enter/tab/backspace/space, modified, while the app
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asked for modifyOtherKeys → CSI 27;<mod>;<code>~
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ctrl → control byte; alt → ESC prefix
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plain → _KEY_MAP / _APP_MODE_KEY_MAP
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→ Terminal.send_string(normalized=False)
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→ pty write ≤4096 bytes inline, larger goes through a queue
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```
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**IME and composed input** cannot work this way — there is no key event for "the IME
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committed 日本語"; the text arrives as Sublime's own `insert` command. `on_modified`
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catches that: it reconstructs what was inserted from the caret positions (not from
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`args["characters"]`, which reports the typed keys rather than the committed
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composition), forwards it as an unbracketed paste, and `soft_undo`s any other command
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that modified the view. Text the emulator did not produce must never remain in the view.
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**Copy and paste** are rerouted by `on_text_command`: `copy` → `vterm_copy` (which strips
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the zero-width `CONTINUATION` sentinel so soft-wrapped lines re-join), `paste` →
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`vterm_paste`, and `undo` → `vterm_noop`. Pastes are wrapped in `ESC[200~` / `ESC[201~`
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when the app enabled bracketed paste. In the other direction, OSC 52 from the app reaches
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the system clipboard via a hop to the UI thread.
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### Mouse
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Once per tick, `_sync_wheel_flag` publishes `vterm_view.wheel_captured` = "the app
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reports the mouse, or owns the alternate screen". The mousemap's binding is gated on it,
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which produces three cases:
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|
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1. **App tracks the mouse** → `vterm_scroll` maps the event to a screen cell and sends
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three SGR wheel reports, *one per write* — pi matches the SGR form against a whole
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stdin chunk and drops anything longer.
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2. **Alternate screen, no tracking** → three arrow keys per notch (alternate scroll, as
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kitty/iTerm2/xterm do). This is what scrolls a fullscreen UI before it enables mouse
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||||||
reporting.
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3. **Neither** → the binding does not match at all and Sublime scrolls the view over the
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real scrollback text.
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||||||
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||||||
**The trackpad** fires none of that: on macOS it never reaches a mousemap binding
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(sublime_text#1838) and dispatches no command, so a plugin cannot see it at all. Its only
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in-API trace is the viewport moving, and reading a gesture that way means letting the view
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||||||
move before pinning it back — visibly, at every poll. vterm does not try: the trackpad is
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converted outside the plugin, by a utility such as LinearMouse set to discrete scrolling
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||||||
for Sublime Text, and arrives as ordinary wheel notches on the path above. Nothing in the
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plugin is trackpad-aware, and the viewport is never moved to measure input.
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||||||
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|
||||||
Clicks: `VtermMouseEventListener` intercepts `drag_select` only when the app tracks the
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|
||||||
mouse, and only the plain single-button form, so shift-click and add-selection stay
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native. The first click on an unfocused tab only focuses it — we replaced the command
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that normally does that — and subsequent clicks send a press/release pair.
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**The middle button** pastes the view's own selection into the app, as X11 does, and
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never touches the clipboard. The binding is a `press_command`, not a `command`: Sublime's
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||||||
own `button3` on macOS is a column `drag_select`, which would clear the selection on
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||||||
press before a release command could read it. Shadowing it costs middle-drag column
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|
||||||
select inside terminal tabs; the context makes the binding fall through everywhere else.
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||||||
It is not gated on mouse reporting — an empty selection is already a no-op, and the alt
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|
||||||
screen rarely holds one.
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||||||
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|
||||||
### Lifecycle
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|
||||||
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|
||||||
- **Tab closed** → `on_pre_close` → `Terminal.kill()`: unsubscribe, terminate the child,
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||||||
drop the registry entry.
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||||||
- **Process exits** → reader gets `EOFError`, sets `alive = False`; the renderer drains
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||||||
the last output, then posts `vterm_cleanup` to the UI thread. Cleanup latches
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||||||
`vterm_view.finished`, renders a final frame, kills the terminal, and either closes the
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||||||
tab (`auto_close`) or appends `[process exited with code N]`.
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||||||
- **Plugin host restart** → the registry is gone but the view survives with its settings
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|
||||||
and text. `on_activated` detects a view marked `vterm_view` with no terminal behind it
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|
||||||
and shows a "disconnected" status: the tab has to be closed and reopened.
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|
||||||
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|
||||||
## Threading
|
|
||||||
|
|
||||||
| Thread | Runs | Touches |
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|
||||||
|---|---|---|
|
|
||||||
| UI | commands, listeners, `Terminal.start`, `scroll_to_cursor`, clipboard | Sublime API; small pty writes go out here too |
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|
||||||
| reader | `process.read`, decode, `chunks.append` | no Sublime API, no screen state |
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|
||||||
| renderer | `stream.feed`, then `run_command("vterm_render")` | owns the emulator |
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||||||
| paste drain | transient; empties the 4096-byte chunk queue | pty only |
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|
||||||
| ST async worker | `SchemeManager._flush` | the scheme file |
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|
||||||
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|
||||||
The emulator needs no lock because exactly one thread mutates it. The chunk deque needs
|
|
||||||
none either: `append` and `popleft` are atomic under the GIL. This matters — the renderer
|
|
||||||
used to hold a lock across `stream.feed` **and** the whole render command, so the reader
|
|
||||||
could not drain the pty for the duration of a frame and the child blocked in `write()`.
|
|
||||||
Backpressure now lives in `FEED_LIMIT` instead: at most 256 KiB is parsed per tick, so a
|
|
||||||
huge burst still renders intermediate frames while the reader keeps draining.
|
|
||||||
|
|
||||||
`SchemeManager` does keep a lock, because `scope()` is called from the renderer while
|
|
||||||
`reload()` and `_flush()` run on other threads. Its read fast path skips the lock; the
|
|
||||||
invariant that makes that safe is that `_names` must never outlive `rules` — `_build`
|
|
||||||
replaces both together.
|
|
||||||
|
|
||||||
## Sublime settings
|
|
||||||
|
|
||||||
**Plugin settings** (`vterm.sublime-settings`, read through the cached `settings()`
|
|
||||||
handle): `auto_close`, `scrollback_history_size`, `honor_erase_scrollback`,
|
|
||||||
`scroll_modifier`, `wheel_lines`, `min_columns`, `max_columns`, `theme`, `ansi_colors`, `terminal`,
|
|
||||||
`parameters`, `debug`. `scroll_modifier` is the modifier that turns PgUp/PgDn and Up/Down
|
|
||||||
into a scroll of the view — a page, a row — instead of a key for the app. `wheel_lines`
|
|
||||||
is how many scroll lines one wheel notch sends the app (3, as iTerm2 delivers per notch;
|
|
||||||
a trackpad converted to notches scrolls that much faster, so lower it). `terminal` and
|
|
||||||
`parameters` name the external terminal spawned by *vterm: Open Terminal in Project
|
|
||||||
Folder* (`%CWD%` in `parameters` becomes the project folder). ED 3 never touches the visible screen (as in
|
|
||||||
xterm), and `honor_erase_scrollback` is off, so it does not drop the scrollback either:
|
|
||||||
pi and Claude Code repaint by erasing
|
|
||||||
saved lines, which would take the history with them (`cmd+shift+k` still empties the tab). Changing `theme` fires `SchemeManager.reload`, which rebuilds the
|
|
||||||
palette and restyles open terminals in place.
|
|
||||||
|
|
||||||
**Stamped on every terminal view** by `vterm_initialize_view`: `vterm_view` (the marker
|
|
||||||
every context and hook keys off), `is_widget`, `color_scheme` (the generated scheme),
|
|
||||||
`syntax` (the empty one), `scroll_past_end` (off — the view never scrolls below the last
|
|
||||||
line), `scroll_context_lines`, and a list of disables — `gutter`, `highlight_line`,
|
|
||||||
`word_wrap`, `auto_complete`, `draw_white_space`, `draw_indent_guides`, `spell_check`,
|
|
||||||
`translate_tabs_to_spaces`, `command_mode` (which
|
|
||||||
defuses Vintage mode inside a terminal). The view is also set scratch, so closing it never
|
|
||||||
prompts to save.
|
|
||||||
|
|
||||||
**Written at runtime**: `vterm_view.finished` (latched by cleanup; also disables the
|
|
||||||
Escape binding for a dead tab), `vterm_view.wheel_captured` (the mousemap gate), and
|
|
||||||
`block_caret` / `caret_style` (from DECSCUSR; style 0 is the terminal default, a blinking block).
|
|
||||||
|
|
||||||
**Contexts.** Keymap bindings use the native `setting.vterm_view`, evaluated in
|
|
||||||
Sublime's own process — a plugin `on_query_context` would cost a round trip on every
|
|
||||||
keystroke in every view. Mousemaps do **not** evaluate `setting.` contexts the same way,
|
|
||||||
so the single wheel context still goes through `on_query_context`, which answers that one
|
|
||||||
key and returns `None` for everything else.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -104,7 +104,7 @@ commented out beside it), `debug` (verbose logging to the ST console), plus the
|
|||||||
colours:
|
colours:
|
||||||
|
|
||||||
- `theme` — `"default"` (Terminal.app Basic, light), `"homebrew"`, `"pro"`,
|
- `theme` — `"default"` (Terminal.app Basic, light), `"homebrew"`, `"pro"`,
|
||||||
`"slate"`, or `null` to follow the active Sublime colour scheme. Set it with
|
`"slate"`, `"red-alert"`, or `null` to follow the active Sublime colour scheme. Set it with
|
||||||
*vterm: Select Theme* or by hand; either way open terminals restyle in place,
|
*vterm: Select Theme* or by hand; either way open terminals restyle in place,
|
||||||
no restart needed.
|
no restart needed.
|
||||||
- `ansi_colors` — override individual base colours, e.g. `{"red": "#ff0000"}`,
|
- `ansi_colors` — override individual base colours, e.g. `{"red": "#ff0000"}`,
|
||||||
|
|||||||
@@ -50,4 +50,24 @@ THEMES = {
|
|||||||
"light_cyan": "#8cdfe0",
|
"light_cyan": "#8cdfe0",
|
||||||
"light_white": "#e0e0e0",
|
"light_white": "#e0e0e0",
|
||||||
},
|
},
|
||||||
|
"red-alert": {
|
||||||
|
"foreground": "#ffffff",
|
||||||
|
"background": "#762423",
|
||||||
|
"black": "#000000",
|
||||||
|
"red": "#d62e4e",
|
||||||
|
"green": "#71be6b",
|
||||||
|
"brown": "#beb86b",
|
||||||
|
"blue": "#489bee",
|
||||||
|
"magenta": "#e979d7",
|
||||||
|
"cyan": "#6bbeb8",
|
||||||
|
"white": "#d6d6d6",
|
||||||
|
"light_black": "#262626",
|
||||||
|
"light_red": "#e02553",
|
||||||
|
"light_green": "#aff08c",
|
||||||
|
"light_brown": "#dfddb7",
|
||||||
|
"light_blue": "#65aaf1",
|
||||||
|
"light_magenta": "#ddb7df",
|
||||||
|
"light_cyan": "#b7dfdd",
|
||||||
|
"light_white": "#ffffff",
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user